Nexis (Tricksters #1)

Nexis (Tricksters #1)
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Age Range
13+
Release Date
December 01, 2015
ISBN
9781633750173
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In the domed city of Evanescence, appearance is everything. A Natural Born amongst genetically-altered Aristocrats, all Ella ever wanted was to be like everyone else. Augmented, sparkling, and perfect. Then…the crash. Devastated by her father’s death and struggling with her new physical limitations, Ella is terrified to learn she is not just alone, but little more than a prisoner. Her only escape is to lose herself in Nexis, the hugely popular virtual reality game her father created. In Nexis she meets Guster, a senior player who guides Ella through the strange and compelling new world she now inhabits. He offers Ella guidance, friendship…and something more. Something that allows her to forget about the “real” world, and makes her feel whole again. But Nexis isn’t quite the game everyone thinks it is. And it’s been waiting for Ella.

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Escaping Into A Virtual World
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Love Science Fiction? And romance? And virtual reality? Well, I do too. NEXIS has all of that and more. The narrator, Ella, is in a whole haystack of a mess that has landed at her feet, and she is in great danger thanks to her past. So let's dig into NEXIS.

Ella is grieving, and she loses herself in the virtual reality game, because her father died and there is nowhere she can go. In the beginning of the book, she wants to be like an aristocrat. She is that outsider who doesn't want to be an outsider anymore, and then, after series of accidents and mishaps, she becomes literally an outsider. Free to be anonymous and just about anyone in the virtual world, she begins to overcome her previous prejudices and develops her own identity outside of society. She finds friends, and she realizes the startling reality around her. Her character development is remarkable and progressive, and she really becomes a new person by the end of the book. Grief doesn't wear her down.

The plot moves steadily throughout the story. It races, and it never allows the readers for a single moment of rest. Though it sometimes runs too quickly for the readers to keep up, it's always possible for readers to double back and check. Of course, the information overload does get a bit irritating, but the information dump isn't too large. (I repeat: Go back and check!)

The romance burns slowly, and Ella and the mysterious guy begin to meet up with each other in the virtual world. Of course, like the internet, the virtual world is a bit anonymous and Ella has no idea who the mystery guy is. (That doesn't stop us, the readers, from guessing his identity. And my goodness, it's a grand surprise.) It's really fun to guess, I assure you all.

The main conflict in the story is most definitely a strange case. It doesn't take center stage, and Ella is preoccupied with a more minor situation before the truth comes rushing at her. The plot majorly drives the book, and the book should have worked more on the world building of the actual world instead of the virtual world.

The true villain, I must say, is a classic version of a well-intentioned extremist. He has some hidden depths, but by the end of the book, he's gone bye-bye. He has that sort of potential worth exploring, and it's a shame that he left too soon.

In conclusion, NEXIS is for those who love INSIGNIA and those who enjoy Sci-Fi books with virtual realities. There's a somewhat familiar story being told here yet it comes with a touch of originality. This is a story that action-seekers will love.

Rating: Three out of Five
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great sci-fi
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"Nexis" is a fantastic and imaginative sci-fi novel. Ellani begins the novel as a petulant teenager, upset with her father for making her a "Natural" and not allowing her to get any Mods. She lives in the post-apocalyptic future where most people live in a dome, sheltered from nuclear fall-out. She has recently moved into the circle of the Elite, which are essentially the people highest up in the company that runs the dome, due to her father's role as a programmer, developing a popular game called Nexis. There is a rigid social structure, where the lowest are the disfavored and they live mostly outside the dome, suffering from illnesses due to the poor air quality, etc. The Elite are born with genetic modifiers that give them the perfect skin, hair, eyes, etc. and then as they get older begin to do even crazier modifications to look even "better" such as lights under their skin, sparkling eyes or different eye slits, and anything of which you can dream.

Ellani is often picked on for not having any Mods- and being born a Natural- where she was not genetically designed. Her father wants her to stay the way she is- just like her mother, who died when she was young. The book begins with a ball and a pod accident that kills her father and makes Ellani lose her legs. Trapped in her home with a mean caregiver and without legs, Ellani searches for answers- primarily by entering the virtual reality game her father created. It is there that she learns more about her parents and the meaning of life- she also meets a young man, Gus. She also has a purpose in the game- to complete a complex quest.

It's an amazing ride and certainly a very unique story. I absolutely loved every step of the journey! Ellani grows a lot throughout the book as she learns about the value of the way things were and family- and love. By love, I not only refer to romantic love, but also for her parents and her caregiving artificial intelligence unit, Memes. Although, the romantic love was pretty fantastic. As a heads up, there is sexual content (not described in depth, but it does happen) and lots of kissing, which may make it inappropriate for younger audiences. There are also some bigger themes like sacrifice and what we do/should value, which really add an extra dimension to the story.

I devoured this story quickly, as it was nearly impossible to put down. I highly recommend this book- it's got a bit of everything- adventure, sci-fi, mystery and romance! An incredible story, and I can't wait to continue with this series!! Please note that I received an ecopy from the publisher through netgalley. All opinions are my own.
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