Keeper of the Lost Cities The Graphic Novel Part 1

 
4.3 (2)
 
0.0 (0)
282 0
Keeper of the Lost Cities The Graphic Novel Part 1
Publisher
Age Range
8+
Release Date
November 07, 2023
ISBN
978-1534463363
Buy This Book
      
The first book in the New York Times and USA TODAY bestselling Keeper of the Lost Cities series is being reimagined as a graphic novel with the first half of the epic novel adapted to this new format with beautiful artwork!

Twelve-year-old Sophie Foster has never quite fit into her life. She’s skipped multiple grades and doesn’t really connect with the older kids at school, but she’s not comfortable with her family, either. The reason? Sophie’s a Telepath, someone who can read minds. No one knows her secret—at least, that’s what she thinks…

But the day Sophie meets Fitz, a mysterious (and adorable) boy, she learns she’s not alone. He’s a Telepath too, and it turns out the reason she has never felt at home is that, well…she isn’t. Fitz opens Sophie’s eyes to a shocking truth, and she is forced to leave behind her family for a new life in a place that is vastly different from what she has ever known.

This stunning graphic novel retelling of the first half of the thrilling first novel comes to life with all the adventure and epic worldbuilding the Keeper of the Lost Cities series is known for.

Editor reviews

2 reviews
Graphic adaptation of the 2012 book
Overall rating
 
3.8
Plot
 
4.0
Characters
 
3.0
Writing Style
 
4.0
Illustrations/Photos (if applicable)
 
4.0
Sophie Foster is struggling in middle school; she can hear everyone's thoughts, and the only thing that blocks them out is listening to music, but she gets in trouble for that. While on a field trip to a museum, she runs into Fitz, who is also a telepath and has been looking for her. He tells her that she is not really, human, but an elf who has been hidden on Earth, and light leaps her from San Diego to Eternalia. Since humans are forbidden in the Lost Cities and they are dressed like them, they have to be careful. Sophie is taken to be tested for admission to the Foxfire School, and surprises the board by easily reading the mind of Bronte, who is an Ancient. She gets a reluctant mentor in Tiergan, who agrees to help her master her mind reading skills. In order to stay in this new world, she has to leave her human family, which isn't easy. She is placed with Grady and Edaline, who lost their own teen daughter years ago. There is a complex social system in place in this world, and Sophie has to learn a lot not only about the school and her classmates, but also about the new world that she has entered. There is a class system of sorts, where people with simpler talents have simpler lives, and since Foxfire is a school for the very talented, the students are considered to be more noble, and wear capes to distinguish them. Sophie continues to hang out with Fitz, whom she rather likes, although his sister Brina is rather bratty and takes some time to warm up to this interloper. Sophie also makes friends with Dex (whom Fitz doesn't like) and Marella. There are all sorts of activities at Foxfire, although Sophie struggles with the headmistress, Dame Alina, who takes an instant dislike to her. There's games of Ultimate Splotching, problems in alchemy class, the pet Iggy the Imp, and plenty of student drama to enliven this first installment of this graphic novel adaptation of Messenger's long novel series.
Good Points
Messenger's first Keep of the Lost Cities book came out in 2012, when Harry Potter fever was still running high and magical academy books were popular after the final Harry Potter and the Deathly Hallows book in 2007. There's been a resurgence in the genre in the 2020's with Alston's Amari and the Night Brothers (2021), Sanders's Keynan Masters and the Peerless Magic Crew (2023) and Hendrix's Adia Kelbara and the Circle of Shamans, and there have been more diverse representation ever since the We Need Diverse Books movement in 2014. There are currently nine books in Messenger's series, with a tenth, and possibly final book, expected in November of 2024. These books are all very high fantasy, filled with action and adventure, and each comes in at well over 400 pages. They have a small but very fervent fan base!

Since the books are so long, this graphic novel is just part one of the first book, which means that if all of the books were adapted, there would be twenty! The graphic novel might be a good way to introduce readers to this series, or to give fans an opportunity to revisit the characters and see a visual representation that might differ from their own.

This version seems to stay true to the original, but the world building isn't as intense; the pictures add a lot of details, but there were some things that were a little unclear. Why were some of the characters so mean to Sophie? What's the deal between Dex and Fitz? Is there a secret about Sophie's foster parents? And why does Sophie keep tugging at her eyelashes? (Complete with a small written "tug" next to her face.) It's been a while since I read the original, so I forget some of the finer points of these relationships and events.

This is a nicely done book that will be popular with graphic novel fans who don't have as many choices as do the fans of artist's memoirs (think Telgemaier, Krosoczka's Sunshine, Harper's Bad Sister, Martin's Mexikid, Bermudez's Big Apple Diaries and so many others), and might lead new readers into the complex world of the Lost Cities.
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Nice intro to KOTLC
Overall rating
 
4.8
Plot
 
5.0
Characters
 
4.0
Writing Style
 
5.0
Illustrations/Photos (if applicable)
 
5.0
Keeper of the Lost Cities is a huge series that encompasses a ton of info and pages in each novel; this graphic novel is just the first part of book one. The author tells you this is not a word-for-word of the original book from the series. You get a sense of the plot instead, but you also get what makes graphic novels so popular:
Illustrations.
Action sequences that jump off the page.
Visual representations of scenes you saw in your head are now on the page.
Graphic novels are hugely popular with middle-grade readers, and not everyone wants to jump into a 700-page book; with this version, you get the taste that might jump you into the novel. Shannon Messenger has done herself a huge favor by taking this project on and will probably gain a whole new crowd of readers who will want to know the entire story, though this is only the first half. You also get excellent bonus content that shows you how to jump-start your interpretation of a graphic novel and how to draw your characters from this or another series.
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