Museum of Thieves (The Keepers #1)

Museum of Thieves (The Keepers #1)
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Publisher
Genre(s)
Age Range
10+
Release Date
June 17, 2010
ISBN
978-1-74237-157-3
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'You're in the museum now and ANYTHING can happen!'

Goldie Roth lives in the city of Jewel, where impatience is a sin and boldness is a crime. But Goldie is both bold and impatient. She runs away to a mysterious Museum of Dunt, where she meets and boy named Toadspit and discovers dangerous secrets. A monstrous brizzlehound stalks the museum's corridor, and only a thief can find the way through its strange, shifting rooms.

Goldie and Toadspit have a talent for thieving. Which is just as well, because the treacherous Fugleman has his own plans for the museum - plans that threaten the lives of everyone Goldie loves. And it will take a VERY bold thief to stop him.

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Museum of Thieves
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4.0
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This is the first book in Lian Tanner's trilogy, The Keepers. It is the story of a girl who has never been allowed to grow up...until now...

This is basically a story set in our world, but one thing has been changed. We think that our parents go overboard with the safety thing, antibacterial gel when it really isn't necessary, not being allowed to take the bus home alone, that sort of thing. Lian Tanner takes it all to a new level.

In the "perfect" city of Jewel, from the moment they learn to walk until they are sixteen, children are physically chained with a silver guardchain to their parents or the dreaded Blessed Guardians in the day, and chained to their beds at night. All potentially harm-causing things, including dogs and birds, have been driven out.

Goldie is both impatient and bold, two very sinful things in the city of Jewel. When the Seperation Day is moved down to twelve years of age, she is so excited she even manages to keep herself from snapping at the awful Blessed Guardians. Then it's cancelled, due to a bombing, and Goldie just can't take it anymore. Right then and there, she runs away, endangering her life and all those around her.

Then she comes across the Museum of Dunt. I guess it's really more of a character then a setting. It has a life of its own. The rooms shift, letting you discover what you need to learn or find. It contains all the wildness that Jewel has tried to drive out ("You can't have high mountains without deep valleys").

She meets the museum's keepers and another boy who also escaped, called Toadspit. They teach her useful things, like how to pick locks, lie, and about the wildness of the museum. And since it's wild, it can't be contained.

When catastrophe threatens the museum and with it, the rest of Jewel, it's up to Goldie and her new friends to show the city the value of thinking for themselves, and independence.

This is a very good book with plenty of action that I would recommend to people of 10-12 years of age. I am really looking forward to reading the next book, and seeing what else the museum has in store!
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