Dormia (Dormia #1)
Alfonso Perplexon is an unusual sleeper. He climbs trees, raises falcons, even shoots deadly accurate arrows, all in his sleep. No one can figure out why.
Then one evening a man arrives at Alfonso’s door, claiming to be Alfonso’s long-lost uncle Hill. This uncle tells a fantastical tale: Alfonso’s ancestors hail from Dormia—an ancient kingdom of gifted sleepers—which is hidden in the snowy peaks of the Ural Mountains. According to Hill, Dormia exists thanks to a tree known as the Founding Tree, with roots that pump life into the frozen valley. But the Founding Tree is now dying, and in a matter of days, Dormia faces an icy apocalypse.
Dormia’s salvation lies with the Great Sleeper, who possesses the special powers to enter a sleep trance and grow a new Founding Tree. Hill suspects that Alfonso is just such a person. In fact, Alfonso’s sleeping-self has already hatched this tree. Now the question is: Can Alfonso and his uncle deliver it in time? They must hurry, but they also must be careful not to be followed by Dormia’s age-old enemy, the Dragoonya, who are always hunting for one of the secret entryways into Dormia.
Alfonso agrees to take the tree to Dormia, and thus begins one of the greatest adventures a twelve-year-old boy could ever wish for.
As he woke up from a late afternoon nap, Alfonso blinked open his eyes and discovered that he was perched at the top of a gigantic pine tree - some two-hundred feet above the ground. The view was spectacular. Alfonso could see for miles in every direction and he could even make out his house in the distant hamlet of World’s End, Minnesota. Unfortunately, there was no time to enjoy the view. The small branch that Alfonso stood upon was covered with gleaming snow and creaked dangerously under the pressure of his weight. Icy gusts of wind shook the entire treetop. Alfonso looked down grimly at the ground far below. If he fell, he would most certainly die.
"Oh brother,” muttered Alfonso to himself. "Not again.”
soon as I entered the world of Dormia, I knew I was joining an exciting
adventure. Alfonso, the main character, lives with his grandparents. Alfonso
isan unusual. He can do things in his sleep that he wouldnt be able to do if
he were awake, like cross country skiing, or archery. But why is he this way?
Why arent any of his friends like this?
Alfonso finds out that his is of Dormian decent. Dormians are known for being
able to do things in their sleep. But little does Alfonso know that he has been
chosen to be the great sleeper of Dormia. One day a package comes and inside is
a plant that is constantly changing colors. Green to blue to purple to red.
Alfonsos Uncle Hill tells him he must get to the Dormia with the plant, before
the city goes up in flames. There is only one problem, no body knows where
there Alfonso goes on a wild adventure across the world to find Dormia. Along
the way Alfonso makes friends and enemies and learns lessons like trust. Does
he reach Dormia? There is only one way to find that out.
really enjoyed reading Dormia. The adventure that the authors took me on was
full of twists and turns. I think the author was always sure to put in lots of
detailinto the story to make sure the reader knew what was going on. Because
the story was very complex and long, the author also did a good job of always
keeping the reader interested. Whenever there was an action seen, I could see
what was happening between characters; but I also knew where they were, what
the characters looked like, and what they were feeling. Yet I was never
some the length might be a turn off. But dont be intimidated; I flew through
the book in less than a week.
would recommend Dormia to kids from fifth to eight grade. But really as long as
you are up for an adventure, then any body could read this book.