Master of Misrule
June 12, 2012
When Cat and her friends put an end to the sinister Game of Triumphs, they thought they could simply collect their prizes and walk away. But in their haste to take down the old game-masters, they unwittingly created a monster. Before the dust has settled in Mercury Square, the self-proclaimed Master of Misrule is asserting his dominion over the Arcanum and Cat's own world, engineering a sadistic lottery that will unleash the power of the Game onto an unsuspecting London. Misrule's agenda of chaos threatens life as they know it, gambling away free will for fickle fortune, and shaking society to its very foundations. And his power has quickly grown to proportions they never could have imagined. It all comes down to one final play. Cat, Flora, Blaine, and Toby must go back into the Arcanum and take fate into their own hands. This time they have everything to lose.
This is a brilliant, evocative two book series, perfect for students who like role playing games, or any kind of game. There is a lush, Victorian air to much of the book, and the palpable struggle against evil has the personal aspect to it to make it almost painful. The inclusion of tarot elements makes this an innovative and original fantasy. Very nice.
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