The Mystery of the Moon Tower (The Pathfinders Society)

The Mystery of the Moon Tower (The Pathfinders Society)
Co-Authors / Illustrators
Age Range
8+
Release Date
April 21, 2020
ISBN
978-0425291870
Buy This Book
      
Kyle is a new kid in town who likes to draw. Vic is a cool cheerleader who's secretly a math whiz. Quiet Beth is a history buff, while goofball Harry likes performing magic tricks, with the help of his patient wingman, Nate. Five kids unlikely to form a team, for sure.

But then they're thrown together at summer camp, where they watch a grainy old movie about the history of their town, Windrose, and one of its illustrious citizens of a bygone era: the intrepid explorer-inventor Henry Merriweather. He's the one who established their camp. Merriweather's Camp Pathfinders' motto? Plus Ultra: more beyond!

The five kids soon find there is indeed "more beyond" in their pokey town with its weird weather and sudden geysers of smelly air. Deciphering a route of historical markers leads them to Merriweather's old castle, which is lined with ornate, beautiful tiles in hallways that lead to secret rooms full of odd objects--and where time itself is warped!

Kyle, Vic, Beth, Harry, and Nate witness scenes from Merriweather's past and realize his experiments and eccentricities are pointing toward a path--that could lead to the rumored lost treasure of Windrose.

This is the path our heroes are meant to follow, on a journey that will take them back and forth through time, through woods, and across waterways revealed by moonlight, right up to the looming Moon Tower itself--which holds Merriweather's secret . . . and the treasure!

Editor review

1 review
Moving to a mysterious town
Overall rating
 
4.0
Plot/Characters/Writing Style
 
4.0
Illustrations/Photos (if applicable)
 
4.0
Kyle and his mother move back to Windrose, where his mother was raised, and she sends him to Merriweather's camp so he doesn't spend the summer playing video games. The town is a quirky place, with odd gaseous eruptions and strange weather, and the camp is quirky, too. There, he is thrown in with Beth, Vic, Harry, and Nate, who all have their own interests and talents. After watching an old movie about the town, they start to investigate and break into the Merriweather house, which is run down and surrounded by a moat. In the house, they meet Mildred Merriweather, the great niece of the camp founder. She gives them access to the building (which is to be torn down), which starts them on an epic, magical adventure. They find clues and secret rooms, solve puzzles, and embrace Merriweather's philosophy of "path finding". Will they be able to find the fabled treasure of Windrose and save the Merriweather legacy?
Good Points
There's always something bound to be creepy or spooky when a middle grade character moves to a new town, and Kyle certainly finds himself in the thick of a mystery. It's good to see that he finds a group of fast friends fairly quickly, so they are able to devote themselves to solving it.

Older fans of Yang's Secret Coders will like the puzzles and adventure that this diverse cast confronts in Windrose. The house is a fun setting, rather reminiscent of the movie National Treasure at points. This is a graphic novel in full color, so perfect for fantasy fans who like to delve into this format.

I felt like there were a ton of details missing about Windrose and the Merriweathers that could have been better addressed in a traditional novel, but since there look to be at least two more books coming in the series, I'm sure we will see more of these addressed.

There are a growing number of fantasy graphic novels, so fans of Steinkellner's The Okay Witch, Siegel's 5 Worlds, Grine's Secrets of Camp Whatever, Parks' Rickety Stitch and Stevenson's Lumberjanes will enjoy seeing what the Pathfinders Society is up to.
Report this review Comments (0) | Was this review helpful? 0 0

User reviews

There are no user reviews for this listing.
Already have an account? or Create an account