Mightier Than the Sword (Mightier Than the Sword, #1)

Mightier Than the Sword (Mightier Than the Sword, #1)
Co-Authors / Illustrators
Age Range
Release Date
July 16, 2019
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Wildly funny and inventive, this interactive book pulls you, the reader, into the action. Yes, YOU!

You wake up in the fictional land of Astorya, where stories from our world come to life. You're a real human being (we assume), and in this fictional world, that makes you a superhero. Armed with your trusty pencil, you have the power to create: what you write, draw, or scribble in the book becomes part of the story!
Only you can rescue Prince S. from the evil Queen Rulette. Aided by the Couriers--a French stoat with dangerous dance moves, a giant dung beetle, a fire ninja, a Pegasus-centaur-cowgirl and a super-intelligent femalien chameleon--you must write, draw, and puzzle your way through a hilarious adventure and prove that the pencil is mightier than the sword.

Readers and reviewers praise Mightier for being "wholly original," "in a category all its own," "not like any book I've ever read before," and "an experience like no other."

Editor review

1 review
charming and funny interactive adventure
Overall rating
Plot/Characters/Writing Style
Illustrations/Photos (if applicable)
Part mad libs and activity book plus fully developed fictional story, MIGHTIER THAN THE SWORD is a delightfully interactive read for the middle grade audience. Told entirely in the second person, the book takes the reader through an adventure in which they are cast in the starring role. The reader gets to interact with the book by filling in the blanks, solving puzzles, and even drawing their version of a more or less scary villain.

In the land of Astorya, you are surrounded by fictional creatures with only your pencil. However, as you soon learn, that pencil is the most powerful of tools, as anything you write can become a part of the story too. After finding a letter calling for help, you set out on a quest to find out what happened to you and rescue Prince S. There's villains, magic, and more in this charming and funny story.

What I loved: This book is a pleasure to read and would do well in a classroom setting, where children can giggle and create together. The chapters could be easy to read a couple at a time aloud, with children filling in the blanks together or separately. There are plenty of activities that are a part of and/or could be derived from the book, making it quite interactive. The book is overwhelmingly a comedic adventure, so it will appeal to a broad audience.

Final verdict: Delightful, hilarious, and full of heart, this interactive book has great potential to appeal to young readers. I would put it on a similar level as the SIDEWAYS STORIES OF WAYSIDE SCHOOL but with fairy tale elements, mad libs, and puzzles. This book is perfect for middle grade (8-12yo) classrooms or solo reads, but I bet you'll want to talk about it!
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