Going Wild #3: Clash of Beasts

Going Wild #3: Clash of Beasts
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Release Date
October 02, 2018
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Charlie, Mac, and Maria managed to rescue the Project Chimera scientists from the devious Dr. Gray, but they couldn’t stop him. Now he’s closer than ever to enacting his dreadful master plan to transform all of humanity into a monstrous new species. And even worse, Kelly has betrayed her friends and joined forces with him.

To defeat their beastly foes, Charlie and the others are going to need help. Luckily, they just saved the creators of the bracelets that give them their unbelievable powers, and they’re about to get an upgrade. With even fiercer abilities, it’s finally time for these kids to unleash their wild sides and save the world.

Perfect for fans of Rick Riordan and Brandon Mull—as well as anyone who loves superhero movies like Wonder Woman and Black Panther—Going Wild is an action-packed series that blends science fiction, fantasy, and the animal kingdom into one unputdownable adventure.

Editor review

1 review
The Final Battle
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Plot/Characters/Writing Style
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Charlie, Mac, and Maria are back, having defeated Dr. Gray's army in Predator Vs. Prey. Kelly and Miko, however, remain in Gray's clutches, not wanting to give up their powers and believing the scientist is trying to save the world. Using their powers and suits, the group is trying to get more animal DNA from zoos to further improve the animal qualities of the army, but when they go to Mexico to visit a zoo there, they run into trouble and the Wildes find out where they are. Maria's grandmother in Puerto Rico asks her and her friends to come to help clean up after the hurricane, and the group's animal powers come in handy there. Eventually, Kelly and Miko realize that Gray is actually completely demented and wants to turn everyone in the world into an animal hybrid, so they look into ways to escape. It's not an easy task, so they are glad when Charlie et al. show up to help them. An epic battle ensues, and Gray has two major plans; a mist machine filled with the chimera formula that he hopes will turn everyone into chimerae, and a final, last ditch attempt to turn into one himself. Will this be enough for him to win the battle, or will the good guys prevail?
Good Points
The Going Wild series is jam-paced with two things; scenes of fighting and action, and lots of details about the capabilities of animals. The children are part howler monkey, alligator, cuttlefish, etc. and have all kinds of amazing powers, including the power to hypnotize groups of people. These powers, especially the water and strength ones, are best put to use in Puerto Rico, but the children seem to enjoy playing with changing shapes. Of course, it's a good thing that the bracelets that control the changes stay in the control of the Wildes and not Dr. Gray, so that the children can eventually be turned back.

Even though the reason for visiting zoos is evil (snatching bits of the animals to get their DNA; you'd think scientists would have a more elaborate method!), it's fun to go to a variety of venues and read descriptions of the animals' environments and the qualities that Dr. Gray hopes their DNA will bring to the characters. I'm just glad I'm not Miko, with her fuzzy face that she has to hide under a hoodie!

McMann's The Unwanteds is a hugely popular series in my library, so this final Going Wild volume will be appreciated by fans of those books as well as those who enjoyed stories like Patterson's The Angel Experiment (2005) and Applegate's enormously long Animorphs series (1996).
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