Tom's Midnight Garden Graphic Novel
April 03, 2018
When Tom’s brother gets sick, Tom’s shipped off to spend what he’s sure will be a boring summer with his aunt and uncle in the country. But then Tom hears the old grandfather clock in the hall chime thirteen times, and he’s transported back to an old garden where he meets a mysterious girl named Hatty. Tom returns to the garden every night to have adventures with Hatty, who grows a little older with each visit. As the summer comes to an end, Tom realizes he wants to stay in the midnight garden with Hatty forever.
Winner of the Carnegie Medal, Tom’s Midnight Garden is a classic of children’s literature and a deeply satisfying time-travel mystery. This stunning graphic novel adaptation from award-winning French artist Edith transforms Philippa Pearce’s story into an engaging visual adventure.
Illustrations/Photos (if applicable)
The graphic novel adds a visual element that really helps modern readers understand the setting. Even though there are descriptions of the house and the garden in Tom's time, as a child I certainly was not familiar with post war properties in England, and never could quite visualize the difference between Tom's time and Hatty's. The pictures point this out beautifully. Since tweens are interested in graphic novels, this is a great way to introduce a classic that they might not pick up in its original form, which suffers a bit from a slow moving plot and somewhat dated language, even though it was one of my very favorite books in the 1970s.
There are many graphic novel versions of classics old and new, from Montgomery's Anne of Green Gables and Jacques' Redwall to Horowitz's Stormbreaker and Riordan's The Lightning Thief. Some are better than others, but Edith's illustrations are some of the better ones, capturing the 1950s feel of the original but given the settings and characters enough to spark the interest of a new generation.
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