Pieces and Players
Thirteen extremely valuable pieces of art have been stolen from one of the most secretive museums in the world. A Vermeer has vanished. A Degas has disappeared. And nobody has any idea where they and the other eleven artworks might be . . . or who might have stolen them.
Calder, Petra, and Tommy are no strangers to heists and puzzles. Now they've been matched with two new sleuths -- Zoomy, a very thin boy with very thick glasses, and Early, a girl who treasures words . . . and has a word or two to say about the missing treasure.
The kids have been drawn in by the very mysterious Mrs. Sharpe, who may be playing her own kind of game with the clues. And it's not just Mrs. Sharpe who's acting suspiciously -- there's a ghost who mingles with the guards in the museum, a cat who acts like a spy, and bystanders in black jackets who keep popping up.
With pieces and players, you have all the ingredients for a fantastic mystery from the amazing Blue Balliett.
Reading Pieces and Players is like meeting up with old friends. Getting a chance to catch up with Early, from Hold Fast, and Zoomy from The Danger Box was an exciting ride. Balliett ‘s group of heroes is flawless. Mrs. Sharpe has brought this team together to help find the missing pieces of art.
The gang’s search is full of puzzles, Mother Good rhymes, mathematical riddles and even ghosts. Meanwhile, each character has their own doubts to deal with- too many adults are acting strangely and seem to playing their own game- can they really solve this mystery? Can they trust each other? Throughout their journey to solve the mystery they end up on a journey to discover themselves. It is only by putting the pieces together can the gang find out who the real players in this mystery are.
Readers who love puzzles woven together with art, history, math and literary clues will surely love this book.
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