Frank Einstein and the Antimatter Motor

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Frank Einstein and the Antimatter Motor
Author(s)
Co-Authors / Illustrators
Publisher
Age Range
8+
Release Date
August 19, 2014
ISBN
9781419712180
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Frank Einstein loves figuring out how the world works by creating household contraptions that are part science, part imagination, and definitely unusual. After an uneventful experiment in his garage-lab, a lightning storm and flash of electricity bring Frank’s inventions—the robots Klink and Klank—to life! Not exactly the ideal lab partners, the wisecracking Klink and the overly expressive Klank nonetheless help Frank attempt to perfect his Antimatter Motor . . . until Frank’s archnemesis, T. Edison, steals Klink and Klank for his evil doomsday plan! Using real science, Jon Scieszka has created a unique world of adventure and science fiction—an irresistible chemical reaction for middle-grade readers.

Editor review

1 review
Best Science Fair Project EVER
Overall rating
 
5.0
Plot/Characters/Writing Style
 
5.0
Illustrations/Photos (if applicable)
 
5.0
Frank is hoping to win the Midville science competition by creating a robot with a thought process driven by a neural network rather than linear programming.He manages to succeed, although the robot Klink is slightly more intelligent than the robot Klank, whose memory is from a digital watch and who has significant parts from a Hug Me Monkey doll and a keyboard. Since the robots created themselves, he doesn't feel it's right to enter them into the competition, even though he hopes to use the prize money to help out his grandpa Al, who runs a fix it shop out of a converted factory. The robots help Frank and his friend Watson create an antimatter motor for a Fly Bike, but the robots and motor are stolen by the evil and conniving T. Edison and his evil sidekick, Mr. Chimp, who hope to win the competition and put Al out of business. When the science prize is given to T. Edison without any competition, he fends off any complaints by awarding money to each competitor. This doesn't assuage Frank, though, and thanks to his robots, he is able to save the day enough to come back for book two.

It is a rare book that includes BOTH Asimov's Rules for Robots and a plot synopsis of Pilkey's Captain Underpants and the Perilous Plot of Professor Poopypants. That in itself should win this book some kind of award. Combine that with copious illustrations, robots, a chimpaneze who knows sign language and a flying bike-- you've got middle grade gold.
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