EleMental

EleMental
Publisher
Age Range
12+
Release Date
February 03, 2012
ISBN
978-1741967135
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It's the year 2050. It's a city with ziptrams that screech across the horizon and hyperboards that zoom through the air. Three teenagers - Zeb, Willis and Arizona - are drawn to a new kind of games console and a weird demo game supplied to them by a mysterious stranger named Grimble Dower. It's a game of superior graphics and challenges, and Zeb is soon unable to resist playing. But his growing addiction leads to danger as he becomes steadily drawn into Grimble Dower's dark world called Virtualitee.

When Zeb disappears, Willis and Arizona realize they are the only ones who have a chance of rescuing him. But the deadly gaming addiction steadily grows in them as they search for him, until they can no longer tell fact from fiction, whether they're in the real world or in a game...

Take up your controller. Time is running out before Zeb is trapped forever.

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3.7
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EleMental
Overall rating
 
3.7
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N/A
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N/A
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While this book can get a little strange at some points, and I would have liked more of a backstory, especially on the evil guy, it's still a really good book.

Even though this book is set nearly 40 years from now, everything that happens there is still completely believable and realistic. I can totally imagine young people, a few decades playing games, or doing other things in 3D virtual reality.

I would have liked more of a back story on Grimble and all this new technology in general. Like, how did Grimble become consumed by gameblur? How does that even work? And I didn't really get all the stuff about the people in those display cases. Where they actually there?

The action in this book never lets up, making this a fast paced, enjoyable read. It's definitely a page turner, with action, adventure, friendship, addiction, and mystery.
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