Melvin's a teenage boy not used to being ogled or the real world consequences of wearing a steel bikini. But the real world has shifted... him, his friends Jason and Rich, and his big brother Mike are stuck in character, in a place where danger doesn't lurk because it prefers to boldly stride out in the open.
Mages import game players like Melvin via the Rift Pendulum. The reason: the work's suicidal and pendulum heroes are insanely powerful. Usually. Melvin and his friends can be, too, if they're in the right emotional state to trigger into character. Melvin's a one-man, uh, one warrior maiden army when he's angry but anger's hard to find with all that mortal danger striding around everywhere.
The road back home's at the end of a suicidal quest. Melvin better find something to rage about... because being genre-savvy only gets you so far.
Pendulum Heroes, James Beamon's debut novel, is an adrenaline fueled adventure for anyone who's spent a little too much time on the character creation screen instead of playing the game, those of us who have thought just how godmode we'd be with mage power, but mostly it's for all of us who have wondered who the heck installs a portal to another world in a craptastic wardrobe. Fans of Ernest Cline and Scott Meyer will find a lot to love in this new series.