Ali-A Adventures: Game On! the Graphic Novel
It’s launch time for the hotly anticipated video game Alien Liberator 2, and who better to invite along than top gamer Ali-A? Ali is promised the biggest game launch ever—but what he doesn’t count on is just how real the action is about to get!
When a merciless band of aliens turns up to spoil the party, it’s up to Ali to transform from gaming icon to real-life hero. Can he defeat the end-of-game boss and save the day? With a little help from his fans and his very special dog, Eevee, he’s going to give it his best shot!
Well Designed Graphic Novel
Ali-A, Clare, and their dog Eevee are attending a launch party for the game Alien Liberator 2. Ali-A gets ready to speak when bizarre things start happening-- everyone starts turning into aliens! At first, everyone thinks that this is a publicity stunt, but somehow the game has infected the real world. Eevee is imbued with super powers and can communicate with Ali-A and Clare, and helps them figure out what is wrong and fix it before Earth is destroyed. Complete with Tyrantor robots and very real threats of explosions, their adventure tests their skills as gamers as well as fighters.
This book is brilliantly formatted. I've read a lot of graphic novels, and they tend to be very small, with microscopic print. While readers will struggle on with this because there are pictures (and color in this one, to boot), it's great that this is a slightly larger format so the print isn't quite as small. The pictures are clear and well drawn and the blue-oriented color palette is a nice foil for the aliens and fits the science fiction theme nicely.
It also doesn't have that odd smell that many graphic novels have. If more graphic novels were formatted like this, I would probably buy more of them.
Eevee is absolutely adorable, and the fact that she is able to talk to her owners is very intriguing. I rather wish that Ali-A were portrayed as a younger person, but since readers do like to "read up", seeing him as a young man will not be problematic. Clare could be more involved, but her skills do save the day on occasion.
I can see this being a great treat for a young reader who spends more time on the computer than reading, or who wants a bit of respite from reading longer novels about video games such as Anderson's Insert Coin to Continue, Schrieber's Game Over, Pete Watson, Brown's Josh Baxter Levels Up or Chang's Tournament Trouble.