The Path of Beasts (The Keepers Trilogy #3)
The city of Jewel is in peril once again, as it is held captive by the frightful Fugleman, his band of Blessed Guardians, and an army of merciless mercenaries. There's no doubt that Goldie and Toadspit want to get their city back, but how can a small group of children fight against such overwhelming forces of evil? And how, as Goldie is determined, can they avoid bloodshed in a war that will set thieves against soldiers, and trickery and deception against a mighty cannon that shoots cannonballs bent on destruction? As Toadspit fights the Fugleman in a duel to the death, Goldie must face her hardest task yet. If she is to save the city, she must walk the mysterious Beast Road, deep inside the Museum of Thieves. No one knows where it goes and no one has ever returned from it.
A Fast Paced Conclusion
Goldie, Bonnie and Toadspit are staggering back into Jewel after their escapades in City of Lies when they see Blessed Guardians dumping a sack in the canal... a sack which contains a barely alive Grand Protector. When they get back to the Museum of Dunt they find out that the Fogelman has taken over and is trying to bring the town of Jewel to its knees. Goldie, especially (having been imbued with the spirit of the ancient Merne Princess Frisia, who is very warlike!) is not okay with this, and she and her friends start attacking the Guardians as they are trying to get pay to Fogelman's mercenaries. Far from being just a nuisance, this action almost wipes out Fogelman's support, so he resorts to tough tactics to try to find out who is launching these attacks under the name of the Hidden Rock.He even arranges to sell children to a slave trader, and Goldie ends up on the slave ship as well. To get Fogelman to release her, she pretends to have the plague, and the entire ship is set free. Eventually, Toadspit challenges the Fogelman to a duel. Will Goldie be able to help and get the town of Jewel back to normal?