Stealing Magic (Sixty-Eight Rooms #2)

Stealing Magic (Sixty-Eight Rooms #2)

 
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Stealing Magic (Sixty-Eight Rooms #2)
Co-Authors / Illustrators
Age Range
8+
Release Date
January 24, 2012
ISBN
978-0375868191
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Ruthie and Jack thought that their adventures in the Thorne Rooms were over . . . until miniatures from the rooms start to disappear. Is it the work of the art thief who's on the loose in Chicago? Or has someone else discovered the secret of the Thorne Rooms' magic? Ruthie and Jack's quest to stop the thief takes them from modern day Chicago to 1937 Paris to antebellum South Carolina. But as more items disappear, including the key that allows them to shrink and access the past worlds, what was once just an adventure becomes a life and death race against the clock. Can Ruthie and Jack catch the thief and help the friends they meet on the way before the magic—and the rooms—are destroyed forever? Fans of magic, mystery, and adventure will love this rollicking sequel to Marianne Malone's The Sixty-Eight Rooms.

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Overall rating 
 
3.0
Plot/Characters/Writing Style 
 
3.0  (1)
Illustrations/Photos (if applicable) 
 
3.0  (1)
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Overall rating 
 
3.0
Plot/Characters/Writing Style 
 
3.0
Illustrations/Photos (if applicable) 
 
3.0

Museum Time Travel

Ruthie and Jack are still basking in the glow of having discovered an album of lost photographs from a famous artist, an album which turned up in the Thorne Rooms when they used a magic key to shrink down and get into them. When they meet Dora Pomeroy, a decorator who is studying the rooms, they realize that articles are missing, just as art is being stolen from famous collections around Chicago. While investigating, the two travel back to 1937 Paris and meet a Jewish girl. When they realize that her family will be in danger from the Nazis, they try to get back and warn her, only to find that their key has been stolen! They find another way in, and start to realize that the thief is someone they know-- and they may have helped the stealing begin! The two work to put things in the Thorne Rooms to rights, and once again emerge victorious.

Good Points
Strengths: Love the inclusion of real miniature rooms, time travel, and a good mystery.
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